Coming Soon for PlayStation 3, Vita & your mobile & tablet devices.
We are a San Francisco based developer of action games for mobile platforms.
SMALL TEAM, BIG DREAMS
Our goal is to create games with depth, coupled with a beautiful simplicity that can be enjoyed by all. Our studio is built around a creative culture that empowers and pushes everyone to collectively do their best work. We aim to create powerful, artistically awesome games that reflect our shared passion Dynamighty was founded in 2011 by John Elliot & David Nottingham, who had created games together at LucasArts. They were soon joined by Mark Erman as COO, and Mark Holmes as Creative Director. Today, Dynamighty is a team of 10 awesome creative people, working together on our first game,
. The game was recently announced and is coming to PlayStation 3, PlayStation Vita & mobile platforms sometime in 2013. Stay tuned for upcoming exciting news from Dynamighty!
In 2010, David left LucasArts to pursue his life-long dream of starting an independant games studio. David had previously worked at Rockstar Games and as an independant developer before his time at LucasArts, where he led development of a new IP for George Lucas and created LucasLabs with John Elliot. At Dynamighty, David is the Creative Lead on it's first game, and is the Lead Game Designer for the studio.
John has always been an engineer with passion for creating original properties. As a Technical Lead at Visual Concepts, John developed action games, sports titles & game engines, before joining David at LucasArts and ultimately, partnering with him in the formation of Dynamighty. As a co-founder at Dynamighty, John leads the technical direction of the company and it's projects.
Mark joined Dynamighty after a long career at Pixar, where he created art for movies such as The Incredibles, Monsters, Inc, and was an Art Director on Wall-E. After 16 years at Pixar, Mark was seeking a fresh challenge and became fascinated by the storytelling potential of interactive entertainment. Besides leading all things visual, Mark collaborates with David on shaping the mythology and fiction of Dynamighty's games
A life long gamer, Mark joined Dynamighty after many years in the financial industry. As a founding team member of Artis Capital Management, he had covered the videogames sector before taking a sabbatical to travel the world. As COO, Mark does anything and everything to keep the business affairs running smoothly, and enables the rest of the team to focus their energy on making amazing games.
You could come and be part of the Dynamighty Crew! We are currently look for smart, motivated Engineers to join our team to work on CounterSpy. Our focus is on making character based action games with emotional depth. Each game we develop strives to have a unique visual style that enhances the emotion and visually connects with our audience. You are passionate about games; understand that quality games take constant iteration and refinement, and enjoy working as part of a small highly collaborative team. As part of a small team, developers at Dynamighty have broad opportunities to work outside of specific roles to meet the current needs of the project.
A primary part of your role at Dynamighty, will be the ownership of one of our platforms and responsibility for making the game shine on that device. In addition, you will be responsible for implementation of new engine features across all platforms. Depending on your areas of interest & experience, there will be plenty of opportunities to contribute across areas as broad as rendering, tools & gameplay.
Required Skills / Experience
Bachelors Degree in Computing / Engineering / Math related field, or equivalent work experience. Comfortable with basic math required for 3D games (vector, matrix, quaternion, etc.) Experience in development of 3D character based games. Willingness to take on any task needed to finish the game. A love of games and gameplay.
Experience in some of these areas would be helpful
4 years of game programming experience. Shipped a game in a professional capacity. Experience with Rendering/Shader Programming, with the Math skills to match. Experience with one or more Sony consoles. Experience with Unity development. Experience in C#. Strong understanding of many areas of game programming.
As our Rendering Engineer, you will work closely with the Art Director to interpret and implement their vision for our games. A key part of your role will be making sure our rendering style scales appropriately for the different platforms we are releasing on. In addition to rendering, there will be plenty of opportunities to contribute across areas as broad as core systems, tools & gameplay.
Required Skills / Experience
Bachelors Degree in Computing / Engineering / Math related field, or equivalent work experience Experience with Rendering/Shader Programming Strong math skills Experience in development of 3D character based games Willingness to take on any task needed to finish the game A love of games and gameplay
Useful Skills / Experience
2 years of game programming experience Having shipped a game in a professional capacity Experience with one or more Sony consoles Experience with Unity development Experience in C# Strong understanding of many areas of game programming Our ideal people are passionate about games; understand that quality games take constant iteration and refinement, and enjoy working as part of a small highly collaborative team. If this is you then lets talk!
CONTACT US AT email@example.com
How to reach us
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